Stanley Tzeng

Stanley Tzeng
Engineering Computer Science
University of California, Davis

email
url

  stzeng at ucdavis dot edu
  http://

I'm a fifth-year PhD student at University of California, Davis. I am very fortunate to work with Prof. John Owens.

Before moving to Davis, I did my masters and undergraduate studies at Columbia University. I received my B.S. in Computer Science in May 2005 and my M.S. in 2007.

As a graduate student, I have also interned at Microsoft Research Asia, Microsoft Research Redmond, Intel, and Pixar Animation Studios. I have had the rare opportunity to have very talented and caring mentors who taught me how to do research. At these internships I have worked with Li-Yi Wei, Brandon Lloyd, and Aaron Lefon (and the ART Team).

Thanks to Anjul Patney for the html design! He is far more into aesthetics of HTML than I am.

Here's my CV (PDF). It was last updated in Feburary 2013.

Research Interests


The focus of my work has been GPU Computing. Specifically, I am interested in task-parallel programming approaches on the GPU and seeing how they map onto data-parallel hardware. I am also interested in graphics and seeing how graphics and task-parallelism work on the GPU.

To program the GPU, I have used GLSL, CUDA and OpenCL in that order chronologically.

Publications


Tzeng:2012:HPD High-Quality Parallel Depth-of-Field Using Line Samples
Stanley Tzeng, Anjul Patney, Andrew A. Davidson, Mohamed S. Ebeida, Scott A. Mitchell, and John D. Owens
High-Performance Graphics, June 2012
Note: the image is from me playing around with The Elder Scrolls V: Skyrim mesh files and loading them into our renderer. The image is Alduin rendered using our Depth-of-Field implementation. Click on the image to see the full size.
Patney:2010:FPC Fragment-Parallel Composite and Filter
Anjul Patney, Stanley Tzeng, and John D. Owens
Computer Graphics Forum, 29(4), 1251-1258, June 2010 (EGSR 2010)
Project | EG | Slides
Tzeng:2010:TMF Task Management for Irregular-Parallel Workloads on the GPU
Stanley Tzeng, Anjul Patney, and John D. Owens
In Proceedings of High Performance Graphics 2010, June 2010
Project | EG | Slides
Tzeng:2008:PWN Parallel White Noise Generation on a GPU via Cryptographic Hash
Stanley Tzeng, and Li-Yi Wei
In Proceedings of the 2008 symposium on Interactive 3D graphics and games, February 2008
ACM

Talks

To be updated soon...


"The Missing Link between animals and the real human being is most likely ourselves." - Konrad Lorenz